Table of Contents

PHP True Async

Introduction

For several years, PHP has been attempting to carve out a niche in the development of long-running applications, where concurrent code execution becomes particularly useful. Production-ready solutions such as Swoole, AMPHP, ReactPHP, and others have emerged.

However, PHP still does not provide a comprehensive implementation for writing concurrent code. PHP extensions have no way to support non-blocking execution, even if they are capable of doing so. Swoole is forced to copy thousands of lines of code just for a few modifications, while AMPHP developers have to build drivers for MySQL, PostgreSQL, Redis, and other systems from scratch in user-land.

The goal of this RFC is to establish a standard for writing concurrent code in PHP, as well as a C-API interface that would allow PHP to be extended at a low level using C, Rust, C++, and other languages. This would enable extensions to support non-blocking I/O without the need to override PHP functions or duplicate code.

Goals

The True Async project pursues the following goals and values:

Proposal

Limitations

This RFC does not include modifications to PHP built-in functions or PHP extension functions!

Code examples that involve PHP built-in stream functions, such as file_get_contents, as well as sleep, usleep, and PHP Socket functions are provided for demonstration purposes only to better illustrate the content of the RFC.

📚 Diagrams Overview

This RFC is quite complex due to the number of logical connections. Please use the diagrams from the table to simplify understanding.

Diagram Name Description
https://github.com/EdmondDantes/php-true-async-rfc/blob/main/diagrams/mind-map.svg A mind map showing the relationship between key features and problems solved by the RFC.
https://github.com/EdmondDantes/php-true-async-rfc/blob/main/diagrams/feature-to-requirement.svg Maps features to the requirements that generated them.
https://github.com/EdmondDantes/php-true-async-rfc/blob/main/diagrams/decision-tree.svg A decision tree that guides developers on which API to use depending on the situation.

Overview

Short glossary

Term Description Section
Coroutine An executable unit of code that can be suspended and resumed Launching any function in non-blocking mode
Scope A container for managing the lifecycle of coroutines Scope
CoroutineGroup A container for managing a group of tasks with the ability to retrieve results CoroutineGroup
Zombie coroutine A coroutine that continues execution after its Scope has been destroyed Scope disposal
Context A data storage associated with a coroutine or Scope Context API
CancellationException A mechanism for cooperative canceling coroutine execution Cancellation

This RFC describes the API and new syntax for writing concurrent code in PHP, which includes:

Coroutine

A lightweight execution thread that can be suspended (suspend) and resumed. Example:

spawn(function() {
    echo "Start";
    suspend();  // Suspend the coroutine
    echo "Resumed";
});

Scope

A container that manages coroutine lifetimes. Example:

$scope = new Async\Scope();
$scope->spawn(function() {
    // Coroutine bound to $scope
    spawn(function() {
        // Coroutine bound to $scope
    });
});
 
// Dispose of the scope after 5 seconds
sleep(5);
$scope->disposeSafely();

CoroutineGroup

Explicit group of coroutines with centralized result/error handling. Example:

$coroutineGroup = new Async\CoroutineGroup(captureResults: true);
$coroutineGroup->spawn(task1(...));
$coroutineGroup->spawn(task2(...));
[$result1, $result2] = await($coroutineGroup);

Cooperative cancellation

A special exception that implements cooperative cancellation: Example:

$coroutine = spawn(function() {
    try {
        Async\delay(1000);
    } catch (Async\CancellationException $e) {
        echo "Coroutine cancelled";
    }
});
 
suspend();
 
$coroutine->cancel();

Context

Coroutine/Scope-associated data storage. Example:

currentContext()->set('user_id', 123);
spawn(function() {
    $userId = currentContext()->get("user_id");
    echo "User ID: $userId"; // 123
});

Combinators

Functions that combine multiple awaitable objects: awaitAny(), awaitAll(), awaitFirstSuccess(). Example:

$results = awaitAll([spawn(task1(...)), spawn(task2(...))]);

Waiting for coroutine results

function fetchData(string $file): string
{
    $result = file_get_contents($file);
 
    if($result === false) {
        throw new Exception("Error reading $file");
    }
 
    return $result;
}
echo await(spawn(fetchData(...), "file.txt"));

Awaiting a result with cancellation

echo await(spawn('fetchData', "https://php.net/"), Async\timeout(2000));
echo await(spawn('fetchData', "https://php.net/"), spawn('sleep', 2));

Suspend

Transferring control from the coroutine to the Scheduler:

function myFunction(): void {
    echo "Hello, World!\n";
    Async\suspend();
    echo "Goodbye, World!\n";
}
 
Async\spawn(myFunction(...));
echo "Next line\n";

Output:

Hello, World
Next line
Goodbye, World

Working with a group of concurrent tasks.

function mergeFiles(string ...$files): string
{
    $coroutineGroup = new Async\CoroutineGroup(captureResults: true);
 
    foreach ($files as $file) {
       $coroutineGroup->spawn(file_get_contents(...), $file);
    }
 
    return implode("\n", await($coroutineGroup));
}

Structured concurrency

use Async\Scope;
use Async\CoroutineGroup;
use Async\AwaitCancelledException;
 
/**
 * Retrieves user profile data from different sources
 */
function getUserProfile(int $userId): array
{
    // Main task group with result capturing
    $profileTasks = new CoroutineGroup(captureResults: true);
 
    try {
        // Start fetching basic user information
        $profileTasks->spawn(function() use ($userId):array {
            $userData = await(spawn('fetchUserData', $userId));
            return ['basic' => $userData];
        });
 
        // Start fetching extended details in parallel
        $profileTasks->spawn(function() use ($userId): array {
            // Subtask group for supplementary information
            $orderTasks = new CoroutineGroup(Scope::inherit(), captureResults: true);
 
            // Request user orders with 2-second timeout
            $orderTasks->spawn(function() use ($userId): array {
                try {
                    return ['orders' => await(spawn('fetchUserOrders', $userId), Async\timeout(2000)]);
                } catch (AwaitCancelledException) {
                    return ['orders' => ['status' => 'timeout']];
                }
            });
 
            // Request API2 user orders with 2-second timeout
            $orderTasks->spawn(function() use ($userId): array {
                try {
                    return ['orders2' => await(spawn('fetchUserOrdersAPI2', $userId), Async\timeout(2000)]);
                } catch (AwaitCancelledException) {
                    return ['orders2' => ['status' => 'timeout']];
                }
            });
 
            // Wait for all order tasks to complete
            return array_merge(...await($orderTasks));
        });
 
        // Request user settings
        $profileTasks->spawn(function() use ($userId): array {
          return ['settings' => await(spawn('fetchUserSettings', $userId))];
        });
 
        // Merge all results into a single profile
        return array_merge(...await($profileTasks));
 
    } catch (Exception $e) {
        // Error handling
        error_log("Error fetching user profile: " . $e->getMessage());
        return ['error' => $e->getMessage()];
    }
}
 
// Usage
$profile = await(spawn(getUserProfile(...), 123));
var_dump($profile);

Await all child tasks.

function processBackgroundJobs(string ...$jobs): array
{
    $scope = new Scope();
 
    foreach ($jobs as $job) {
        $scope->spawn(processJob(...), $job);
    }
 
    // Waiting for all child tasks throughout the entire depth of the hierarchy.
    $scope->awaitCompletion(Async\timeout(300 * 1000));
}
 
function processJob(mixed $job): void {
    $scope = \Async\Scope::inherit();
    $scope->spawn(task1(...), $job);
    $scope->spawn(task2(...), $job);
 
    // Waiting for all child tasks in the current scope.
    $scope->awaitCompletion(Async\timeout(300 * 1000));
}

Binding Coroutines to a PHP Object

class HttpClient
{
    private Scope $scope;
 
    public function __construct()
    {
        $this->scope = new Scope();
    }
 
    public function request(array $data): \Async\Awaitable
    {
        return $this->scope->spawn(function() use ($data) {
            // This coroutine is bound to the MyClass instance
        });
    }
}
 
$service = new HttpClient;
$service->request(['login' => 'admin', 'password' => '1234']);
// HttpClient instance will stop all coroutines bound to it.
unset($service);

Tasks race

use Async\CoroutineGroup;
 
function fetchFirstSuccessful(string ...$apiHosts): string
{
    $coroutineGroup = new Async\CoroutineGroup(captureResults: false);
 
    foreach ($apiHosts as $host) {
        $coroutineGroup->spawn(file_get_contents(...), $host);
    }
 
    // Get the first successful result
    return await($coroutineGroup->race(ignoreErrors: true));
}

Implementation requirements

The implementation of this RFC should be carried out in a way that minimizes changes to the PHP core.

The proposed changes include: * syntax modifications to the language, * interfaces without implementations for Reactor and Scheduler, * an internal interface for the Scope class.

All other classes and functions from this RFC will be moved to a separate module, which will become part of the standard library. However, this module can be replaced with a different one if necessary.

The Coroutine, Scope and CoroutineGroup classes are not part of the PHP core.

The behavior of functions such as spawn(), await(), and suspend() is not defined in the core, and can be overridden by an extension, which must adhere to the logic defined in this RFC.

Scheduler and Reactor

Scheduler and Reactor must be implemented as PHP extensions that implement low-level interfaces.

The Scheduler and Reactor interfaces are part of the implementation of this RFC.

The behavior of Scheduler and Reactor must not contradict the logic of the RFC. Components cannot override the logic of expressions such as spawn, async, suspend, and so on. However, this RFC does not impose any restrictions on extending functionality.

It is allowed to use the Async namespace for new functions or objects in Scheduler and Reactor.

⚠️ Warning: Users should not make assumptions about the execution order of coroutines unless
this is a specific goal of a particular Scheduler implementation.

The Reactor is a component that implements the Event Loop. It may be exposed as a separate API in PHP-land, but its behavior is not defined within this RFC.

Preemptive Multitasking

PHP allows for the implementation of forced coroutine suspension, which can be used in a preemptive multitasking algorithm.

This capability is particularly implemented in Swoole. However, the current RFC rejects preemptive multitasking due to the unpredictable behavior of code during context switches.

A coroutine can lose control literally at any PHP opcode, which can significantly affect the outcome and contradict the programmer's expectations. Writing code that can lose control at any moment is a complex domain where PHP does not seem like an adequate tool.

This RFC considers a scenario where a coroutine is abruptly stopped only in one case: if the Scheduler implements a runtime control mechanism similar to max_execution_time.

Cancellable by design

This RFC is based on the principle of “Cancellable by design”, which can be described as follows:

By default, coroutines should be designed in such a way that their
cancellation at any moment does not compromise data integrity.
Coroutines launched without a defined Scope or lifetime must adhere to the “Cancellable by design” principle.
If a coroutine’s lifetime needs to be controlled — it MUST be done EXPLICITLY!

In practice, this means that if a coroutine is created using the expression spawn <callable>, the developer treats it as non-critical in terms of data integrity. If the developer needs to manage the coroutine’s lifetime, they will use the expression spawn with. In other words, the developer must take extra steps to explicitly extend the coroutine's lifetime.

Namespace

All functions, classes, and constants defined in this RFC are located in the Async namespace. Extensions for Scheduler/Reactor are allowed to extend this namespace with functions and classes, provided that they are directly related to concurrency functionality.

Coroutine

A Coroutine is an execution container, transparent to the code,
that can be suspended on demand and resumed at any time.

Isolated execution contexts make it possible to switch between coroutines and execute tasks concurrently.

Any function can be executed as a coroutine without any changes to the code.

A coroutine can stop itself bypassing control to the Scheduler. However, it cannot be stopped externally.

⚠️ Warning:
It is permissible to stop a coroutine’s execution externally for two reasons:
* To implement multitasking.
* To enforce an active execution time limit.

A suspended coroutine can be resumed at any time. The Scheduler component is responsible for the coroutine resumption algorithm.

A coroutine can be resumed with an exception, in which case an exception will be thrown from the suspension point.

Coroutine Lifecycle

This state diagram illustrates the lifecycle of a coroutine, showing how it transitions through various states during its execution:

States:

  1. Created – The coroutine has been defined but not yet started.
  2. Queued – The coroutine is queued
  3. Running – The coroutine is actively executing.
  4. Suspended – Execution is paused, usually waiting for a result or I/O.
  5. Completed – The coroutine has finished successfully (via return).
  6. Pending Cancellation – A cancellation was requested; the coroutine is cleaning up.

Key Transitions:

  1. spawn moves a coroutine from Created to Running.
  2. suspend and resume move it between Running and Suspended.
  3. return/exit ends it in Completed.
  4. cancel() initiates cancellation from Running or Suspended, leading to Pending Cancellation, and finally Cancelled.

''Coroutine'' state check methods

Method Description Related State on Diagram
isStarted(): bool Returns true if the coroutine has been started. Running, Suspended, etc.
isRunning(): bool Returns true if the coroutine is currently running. Running
isQueued(): bool Returns true if the coroutine is queued. Queued
isSuspended(): bool Returns true if the coroutine is suspended. Suspended
isCancelled(): bool Returns true if the coroutine has been cancelled. Cancelled
isCancellationRequested(): bool Returns true if cancellation has been requested. Pending Cancellation
isFinished(): bool Returns true if the coroutine has completed execution. Completed, Cancelled

Spawn function

To create coroutines, the spawn(callable $callable, mixed ...$args) function is used. It launches the <callable> in a separate execution context and returns an instance of the Async\Coroutine class as a result.

Let's look at two examples:

Note: The examples below are for demonstration purposes only.
The non-blocking version of the file_get_contents function is not part of this RFC.
$result = file_get_contents('https://php.net');
echo "next line".__LINE__."\n";

This code:

1. first returns the contents of the PHP website,
2. then executes the ''echo'' statement.
$coroutine = spawn('file_get_contents', 'https://php.net');
echo "next line".__LINE__."\n";

This code:

1. starts a coroutine with the ''file_get_contents'' function.
2. The next line is executed without waiting for the result of ''file_get_contents''.
3. The coroutine is executed after the ''echo'' statement.

Spawn with scope

spawnWith(Async\ScopeProvider $scope, callable $callable, mixed ...$args) allows launching a coroutine with a specific Scope.

The parameter can be either an Async\Scope object or a class that implements the Async\ScopeProvider interface. For example, such a class is CoroutineGroup.

Note: The non-blocking version of the gethostbyname function is not part
of this RFC and is provided for demonstration purposes only.
$scope = new Async\Scope();
$coroutineGroup = new Async\CoroutineGroup($scope);
 
$coroutine = spawnWith($scope, function() use ():string {
    return gethostbyname('php.net');
});
 
$coroutine = spawnWith($coroutineGroup, function() use ():string {
    return gethostbyname('php.net');
});
 
function defineTargetIpV4(string $host): string {
    return gethostbyname($host);
}
 
spawnWith($scope, defineTargetIpV4(...), $host);
spawnWith($coroutineGroup, defineTargetIpV4(...), $host);

You can also use the spawn method, which is available for the Scope and CoroutineGroup classes:

$scope = new Async\Scope();
$coroutineGroup = new Async\CoroutineGroup($scope);
$coroutine = $scope->spawn(function() use ():string {
		return gethostbyname('php.net');
});
 
$coroutine = $coroutineGroup->spawn(function() use ():string {
		return gethostbyname('php.net');
});
 
function defineTargetIpV4(string $host): string {
		return gethostbyname($host);
}
 
$coroutine = $scope->spawn(defineTargetIpV4(...), $host);
 
$coroutine = $coroutineGroup->spawn(defineTargetIpV4(...), $host);

''ScopeProvider'' Interface

The ScopeProvider interface allows objects to provide an Async\Scope instance that can be used in a spawnWith function.

This is useful when you want to abstract the scope management logic, letting higher-level structures (like a task group or a custom container) expose a scope without directly exposing internal details.

declare(strict_types=1);
 
namespace Async;
 
interface ScopeProvider
{
    /**
     * Returns the associated Scope instance.
     *
     * This scope will be used when spawning a coroutine via ''spawn with $provider''.
     *
     * @return Scope|null
     */
    public function provideScope(): ?Scope;
}
The provideScope method may return NULL; in this case, the current Scope will be used.

Example Use Case:

A task group can implement this interface to automatically provide its internal scope to spawn with:

class CustomCoroutineGroup implements ScopeProvider
{
    private Scope $scope;
 
    public function __construct()
    {
        $this->scope = new Scope();
    }
 
    public function provideScope(): ?Scope
    {
        return $this->scope;
    }
}

This allows you to spawn coroutines into the task group using:

$coroutineGroup->spawn(function() {
    // This coroutine is bound to the CoroutineGroup's scope
});

''SpawnStrategy'' Interface

The SpawnStrategy interface allows attaching a newly spawned coroutine to a custom user-defined context immediately after the spawn with expression is evaluated.

This is useful for scenarios where the coroutine should be registered, tracked, or logically grouped within a context (e.g., a CoroutineGroup or a custom task manager).

interface SpawnStrategy extends ScopeProvider
{
    /**
     * Called before a coroutine is spawned, before it is enqueued.
     *
     * @param   Coroutine   $coroutine  The coroutine to be spawned.
     * @param   Scope       $scope      The Scope instance.
     *
     */
    public function beforeCoroutineEnqueue(Coroutine $coroutine, Scope $scope): array;
 
    /**
     * Called after a coroutine is spawned, enqueued.
     *
     * @param Coroutine $coroutine
     * @param Scope     $scope
     */
    public function afterCoroutineEnqueue(Coroutine $coroutine, Scope $scope): void;
}

If the $scope object in a spawn with expression implements the SpawnStrategy interface, then the acceptCoroutine method will be called immediately after the coroutine is created.

Example:

A class like CustomCoroutineGroup might implement this interface to automatically collect all spawned coroutines under its management:

class CustomCoroutineGroup implements Async\SpawnStrategy
{
    private array $coroutines = [];
 
    public function afterCoroutineEnqueue(Coroutine $coroutine, Scope $scope): void
    {
        $this->coroutines[] = $coroutine;
        echo "Coroutine added to the group as ".$coroutine->getSpawnLocation()."\n";
    }
 
    // Additional methods for managing the group...
}
 
$customCoroutineGroup = new CustomCoroutineGroup();
 
$customCoroutineGroup->spawn(function() {
    // This coroutine will be automatically added to the custom task group
});

The beforeCoroutineEnqueue() method is called after the coroutine has been created, but before it is added to the queue. It allows for additional operations to be performed with the coroutine and its context, and it returns an optional list of options for the Scheduler.

The list of options for the Scheduler is not part of this RFC
and is defined by the Scheduler implementation.
class HiPriorityStrategy implements Async\SpawnStrategy
{
    public function beforeCoroutineEnqueue(Coroutine $coroutine, Scope $scope): array
    {
        // Mark the coroutine as high priority before it is enqueued
        $coroutine->asHiPriority();
 
        return [];
    }
 
    // Additional methods ...
}
 
spawnWith(new HiPriorityStrategy(), function() {
    // This coroutine will be marked as high priority
});

''hiPriority'' strategy

The Async\hiPriority(?Scope $scope = null) function allows launching a coroutine with high priority:

use function Async\hiPriority;
 
spawn(function() {
    echo "normal priority\n";
});
 
spawnWith(hiPriority(), function {
    echo "high priority\n";
});

Expected output:

high priority
normal priority

If the $scope parameter is not specified, the current Scope will be used for launching.

The hiPriority strategy marks the coroutine as high-priority using the Coroutine::asHiPriority() method.

This action serves as a recommendation for the Scheduler, suggesting that the coroutine should be placed as close to the front of the queue as possible. However, the programmer MUST NOT rely on this outcome.

hiPriority can be useful in situations where resources need to be released as quickly as possible or when a critical section of code must be executed promptly. The programmer should not overuse it, as this may negatively affect the application's performance.

Suspension

A coroutine can suspend itself at any time using the suspend keyword:

function example(string $name): void {
    echo "Hello, $name!";
    Async\suspend();
    echo "Goodbye, $name!";
}
 
spawn('example', 'World');
spawn('example', 'Universe');

Expected output:

Hello, World!
Hello, Universe!
Goodbye, World!
Goodbye, Universe!

Basic usage:

    Async\suspend();

The suspend can be used in any function including from the main execution flow:

function example(string $name): void {
    echo "Hello, $name!";
    Async\suspend();
    echo "Goodbye, $name!";
}
 
$coroutine = spawn(example(...), 'World');
 
// suspend the main flow
Async\suspend();
 
echo "Back to the main flow";

Expected output:

Hello, World!
Back to the main flow
Goodbye, World!

The suspend keyword can be a throw point if someone resumes the coroutine externally with an exception.

function example(string $name): void {
    echo "Hello, $name!";
 
    try {
        suspend();
    } catch (Exception $e) {
        echo "Caught exception: ", $e->getMessage();
    }
 
    echo "Goodbye, $name!";
}
 
$coroutine = spawn('example', 'World');
 
// pass control to the coroutine
suspend();
 
$coroutine->cancel();

Expected output:

Hello, World!
Caught exception: cancelled at ...
Goodbye, World!

Awaitable interface

The Awaitable interface is a contract that allows objects to be used in the await expression.

The interface does not have any methods on the user-land side and is intended for objects implemented as PHP extensions, such as:

- Future - Cancellation

Note: These classes are not part of this RFC.

The following classes from this RFC also implement this interface:

- Coroutine - CoroutineGroup

Unlike Future, the Awaitable interface does not impose limitations on the number of state changes, which is why the Future contract is considered a special case of the Awaitable contract.

In the general case, objects implementing the Awaitable interface can act as triggers — that is, they can change their state an unlimited number of times. This means that multiple calls to await <Awaitable> may produce different results.

In contrast, Coroutine, Future and Cancellation objects change their state only once, so using them multiple times in an await expression will always yield the same result.

Comparison of Different Awaitable Classes:

Coroutine CoroutineGroup
Supports multiple state changes No Yes
Multiple await returns same result Yes No
Can capture result Yes Yes
Can capture exception Yes Yes

Await

Async\await(Async\Awaitable $awaitable, ?Async\Awaitable $cancellation = null): mixed

The await function is used to wait for the completion of another coroutine or any object that implements the Awaitable interface.:

function readFile(string $fileName):string
{
    $result = file_get_contents($fileName);
 
    if($result === false) {
        throw new Exception("Error reading file1.txt");
    }
 
    return $result;
}
 
$coroutine = spawn(readFile(...), 'file1.txt');
 
echo await($coroutine);
// or
echo await spawn(readFile(...), 'file2.txt');

await suspends the execution of the current coroutine until the awaited one returns a final result or completes with an exception.

function testException(): void {
    throw new Exception("Error");
}
 
try {
    await(spawn(testException(...)));
} catch (Exception $e) {
    echo "Caught exception: ", $e->getMessage();
}

Await with cancellation

The await function can accept a second argument $cancellation, which is an Awaitable object. This object can be a Coroutine, or another object that implements the Awaitable interface.

The $cancellation argument limits the waiting time for the first argument. As soon as the $cancellation is triggered, execution is interrupted with an exception AwaitCancelledException.

function readFile(string $fileName):string
{
		$result = file_get_contents($fileName);
 
		if($result === false) {
				throw new Exception("Error reading file1.txt");
		}
 
		return $result;
}
 
try {
		// Wait for the coroutine to finish or for the cancellation to occur
		echo await(spawn(readFile(...), 'file1.txt'), Async\timeout(2000));
} catch (AwaitCancelledException $e) {
		echo "Caught exception: ", $e->getMessage();
}

Edge Behavior

The use of spawn/await/suspend is allowed in almost any part of a PHP program. This is possible because the PHP script entry point forms the main execution thread, which is also considered a coroutine.

As a result, operations like suspend and currentCoroutine() will behave the same way as in other cases.

If only one coroutine exists in the system, calling suspend will immediately return control.

The register_shutdown_function handler operates in synchronous mode, after asynchronous handlers have already been destroyed. Therefore, the register_shutdown_function code should not use the concurrency API. The suspend keyword will have no effect, and the spawn operation will not be executed at all.

Coroutine Scope

Coroutine Scope — the space associated with coroutines created using the spawn expression.

Motivation

Sometimes it is necessary to gain control not only over a currently running coroutine, but also over all coroutines that will be launched within a new one — without having direct access to them. This could be the case for web server code that handles requests in separate coroutines and does not know how many additional coroutines will be launched, or a JobExecutor that wants to manage the lifecycle of running jobs.

Without such control, the application code loses the ability to resist runtime errors, which increases the risk of a complete service failure.

This is why the Coroutine Scope pattern is of critical importance in the context of ensuring reliability.

The main use cases for Scope are:

1. Controlling the lifetime of coroutines created within a single scope (Point of responsibility) 2. Handling errors from all coroutines within the scope 3. Binding the lifetime of the scope's coroutines to the lifetime of a PHP object 4. Creating a hierarchy of scopes to manage coroutines in a structured way

Binding Scope to objects is a good practice that has proven effective in Kotlin. By allowing coroutines to be tied to an object (this could be a Screen or a ViewModel), it is possible to avoid the error where coroutines outlive the object that manages them.

For frameworks, it can be useful to be able to control all coroutines created within a Scope, to apply context-dependent constraints to them.

Scope propagation

By default, all coroutines are associated with the Global Coroutine Scope:

spawn('file_get_contents', 'file1.txt'); // <- global scope
 
function readFile(string $file): void {
    return file_get_contents($file); 		 // <- global scope
}
 
function mainTask(): void { 			  	   // <- global scope
    spawn('readFile', 'file1.txt'); 		 // <- global scope
}
 
spawn('mainTask'); 										 // <- global scope

If an application never creates custom Scopes, its behavior is similar to coroutines in Go:

The function spawnWith creates a new coroutine bound to the specified scope. Scope is propagated between coroutines. If a coroutine is launched within a specific Scope, that Scope is considered the current one. The function like spawn(<callable>) will create a coroutine within the current Scope.

Coroutines created during the execution of this new coroutine will become sibling tasks:

use Async\Scope;
 
$scope = new Scope();
 
$scope->spawn(function() { // <- new scope
 
    echo "Sibling task 1\n";
 
    spawn(function() { // <- $scope is current scope
        echo "Sibling task 2\n";
 
        spawn(function() { // <- $scope is current scope
            echo "Sibling task 3\n";
        });
    });
});
 
$scope->awaitCompletion(Async\signal(SIGTERM));

Expected output:

Sibling task 1
Sibling task 2
Sibling task 3

Structure:

main()                          ← defines a $scope
└── $scope = new Scope()
    ├── task1()                 ← runs in the $scope
    ├── task2()                 ← runs in the $scope
    ├── task3()                 ← runs in the $scope

Thus, the function spawnWith() or method Scope::spawn creates a new branch of sibling coroutines, where the new coroutine exists at the same level as all subsequent ones.

The code that owns a Scope object becomes the Point of responsibility for all coroutines executed within that Scope.

A good practice is to ensure that a Scope object has only ONE owner.
Passing $scope as a parameter to other functions or assigning it to multiple objects
is a potentially dangerous operation that can lead to complex bugs.
If you need to interact with the Scope in different parts of the program,
use Async\ScopeProvider containers or other appropriate mechanisms.

Scope waiting

Warning: In general, it is strongly discouraged to wait on a Scope; instead, prefer using a CoroutineGroup.

The Scope class does not implement the Awaitable interface, and therefore cannot be used in an await expression. Awaiting a Scope is a potentially dangerous operation that should be performed consciously, not accidentally.

There are several Use-Cases where waiting for a Scope might be necessary: * Structured concurrency: when a parent awaits the completion of all child coroutines. * Waiting for Scope tasks to complete the cancellation process.

The structured concurrency pattern with waiting for all child coroutines can be useful for applications whose lifetime is explicitly limited by external conditions. For example, the user might stop a console application.

To support a task awaiting in a controlled manner, Scope provides two specific methods:

- public function awaitCompletion(Awaitable $cancellation): void {} - public function awaitAfterCancellation(?callable $errorHandler = null, ?Awaitable $cancellation = null): void {}

The awaitCompletion method blocks the execution flow until all tasks within the scope are completed. The awaitAfterCancellation method does the same but is intended to be called only after the scope has been cancelled.

use Async\Scope;
 
$scope = new Scope();
 
$scope->spawn(function() {
 
    echo "Sibling task 1\n";
 
    spawn(function() {
        echo "Sibling task 2\n";
 
        spawn(function() {
            echo "Sibling task 3\n";
        });
    });
});
 
$scope->awaitCompletion(Async\signal(SIGTERM));

Expected output:

Sibling task 1
Sibling task 2
Sibling task 3

The Scope awaiting methods do not capture any task results, so they cannot be used to await return values.

ℹ️ Note: If you need to retrieve the result of a group of tasks, use the Async\CoroutineGroup class.

The awaitCompletion method can only be used with an explicitly defined cancellation token. This requirement helps prevent indefinite waiting.

Awaiting the $scope object also allows handling exceptions from coroutines within the $scope:

use Async\Scope;
 
$scope = new Scope();
 
$scope->spawn(function() {
    spawn(function() {
        spawn(function() {
            throw new Exception("Error occurred");
        });
    });
});
 
try {
    $scope->awaitCompletion(Async\signal(SIGTERM));
} catch (Exception $exception) {
    echo $exception->getMessage()."\n";
}

Expected output:

Error occurred

Calling the awaitCompletion() method after the Scope has been cancelled will immediately throw a cancellation exception.

$scope = new Scope();
 
try {
    $scope->spawn(task1(...));
    $scope->spawn(task2(...));
    $scope->cancel();
    // Wait all tasks
    $scope->awaitCompletion(Async\signal(SIGTERM));
} catch (Exception $exception) {
    echo "Caught exception: ",$exception->getMessage()."\n";
}

Expected output:

Caught exception: cancelled at ...

In this example, $scope->awaitCompletion(Async\signal(SIGTERM)); will immediately throw an exception.

If you need to wait for the Scope to complete after it has been cancelled, use the special method awaitAfterCancellation, which is designed for this case.

$scope = new Scope();
 
spawn(function() {
    try {
        $scope->awaitCompletion(Async\signal(SIGTERM));
    } catch (\Async\CancellationException $exception) {
        $scope->awaitAfterCancellation();
        echo "Caught exception: ",$exception->getMessage()."\n";
    }
});
 
$scope->spawn(function() use ($scope) {
    $scope->cancel();
 
    try {
        Async\delay(1000);
    } finally {
        sleep(1);
        echo "Finally\n";
    }
});

Expected output:

Finally
Caught exception: cancelled at ...

In this example, the line Finally will be printed first because $scope->awaitAfterCancellation() waits for all coroutines inside the Scope to complete.

The awaitAfterCancellation method is used in scenarios where final resource cleanup is required after all child tasks are guaranteed to have finished execution.

There is also a risk of indefinite waiting, so it is recommended to explicitly specify a timeout.

Scope Hierarchy

A hierarchy can be a convenient way to describe an application as a set of dependent tasks:

WebServer
├── Request Worker
│   ├── request1 task
│   │   ├── request1 subtask A
│   │   └── request1 subtask B
│   └── request2 task
│       ├── request2 subtask A
│       └── request2 subtask B

The work of a web server can be represented as a hierarchy of task groups that are interconnected. The Request Worker is a task responsible for handling incoming requests. There can be multiple requests. Each request may spawn subtasks. On the same level, all requests form a group of request-tasks.

Scope is fit for implementing this concept:

WebServer
├── Request Worker
│   ├── request1 Scope
│   │   ├── request1 subtask A
│   │   │   └── subtask A Scope
│   │   │       ├── sub-subtask A1
│   │   │       └── sub-subtask A2
│   │   └── request1 subtask B
│   └── request2 Scope
│       ├── request2 subtask A
│       └── request2 subtask B
│           └── subtask B Scope
│               └── sub-subtask B1

A new child Scope can be created using a special constructor: Scope::inherit(). It returns a new Scope object that acts as a child. A coroutine created within the child Scope can also be considered a child relative to the coroutines in the parent Scope.

An example:

use Async\Scope;
use Async\CancellationException;
 
function connectionChecker($socket, callable $cancelToken): void
{
    while (true) {
        if(feof($socket)) {
            $cancelToken("The connection was closed by user");
            return;
        }
 
        Async\delay(1000); // throw CancellationException if canceled
    }
}
 
function connectionLimiter(callable $cancelToken): void
{
   Async\delay(10000);
   $cancelToken("The request processing limit has been reached.");
}
 
function connectionHandler($socket): void
{
    // Note that a parent Scope can stop the execution of all coroutines
    // belonging to a child Scope at any moment.
    $scope = Scope::inherit();
 
    //
    // Passing ''$scope'' via ''use'' into a single coroutine is equivalent to the logic:
    // the lifetime of ''$scope'' equals the lifetime of the coroutine.
    // In this way, we create a coroutine-closure that acts as a Point of Responsibility.
    // This code is one example of how to implement Points of Responsibility.
    //
    $scope->spawn(function() use ($socket, $scope) {
 
        $limiterScope = Scope::inherit(); // child scope for connectionLimiter and connectionChecker
 
        // We do not provide direct access to the Scope object in other functions, because this is an antipattern!
        $cancelToken = fn(string $message) => $scope->cancel(new CancellationException($message));
 
        // Limiter coroutine
        $limiterScope->spawn(connectionLimiter(...), $cancelToken);
 
        // A separate coroutine checks that the socket is still active.
        $limiterScope->spawn(connectionChecker(...), $socket, $cancelToken);
 
        try {
            sendResponse($socket, dispatchRequest(parseRequest($socket)));
        } catch (\Exception $exception) {
            fwrite($socket, "HTTP/1.1 500 Internal Server Error\r\n\r\n");
        } finally {
            fclose($socket);
            // Explicitly cancel all coroutines in the child scope
            $scope->cancel();
        }
    });
}
 
function socketServer(): void
{
    // Main Server $scope
    $scope = new Scope();
 
    // Child coroutine that listens for a shutdown signal
    //
    // Note that we are passing ''$scope'' to another function!
    // This is acceptable here because the code is within a single visual block,
    // and the risk of an error due to oversight is minimal.
    $scope->spawn(function() use ($scope) {
        try {
            // Note: The ''signal'' function is not part of this RFC,
            // but it may be implemented in the standard library in the future.
            // This example shows how such a function could be used.
            // The ''signal'' function returns a trigger ''Awaitable''.
            await Async\signal(SIGINT);
        } finally {
            $scope->cancel(new CancellationException('Server shutdown'));
        }
    }
 
    try {
       // The main coroutine that listens for incoming connections
       // The server runs as long as this coroutine is running.
       await($scope->spawn(function() {
           while ($socket = stream_socket_accept($serverSocket, 0)) {
               connectionHandler($socket);
           });
       }));
    } catch (\Throwable $exception) {
        echo "Server error: ", $exception->getMessage(), "\n";
    } finally {
        echo "Server should be stopped...\n";
 
        // Graceful exit
        try {
            $scope->cancel();
            // Await for all coroutines to finish but not more than 5 seconds
            $scope->awaitAfterCancellation(cancellation: Async\timeout(5000));
            echo "Server stopped\n";
        } catch (\Throwable $exception) {
            // Force exit
            echo "Server error: ", $exception->getMessage(), "\n";
            throw $exception;
        }
    }
}

Let's examine how this example works.

1. socketServer creates a new Scope for coroutines that will handle all connections. 2. Each new connection is processed using connectionHandler() in a separate Scope,

 which is inherited from the main one.

3. connectionHandler creates a new Scope for the connectionLimiter and connectionChecker coroutines. 4. connectionHandler creates coroutine: connectionLimiter() to limit the processing time of the request. 5. connectionHandler creates coroutine, connectionChecker(), to monitor the connection's activity.

 As soon as the client disconnects, ''connectionChecker'' will cancel all coroutines related to the request.

6. If the main Scope is closed, all coroutines handling requests will also be canceled.

GLOBAL <- globalScope
│
├── socketListen (Scope) <- rootScope
│   │
│   ├── connectionHandler (Scope) <- request scope1
│   │   └── connectionLimiter (Coroutine) <- $limiterScope
│   │   └── connectionChecker (Coroutine) <- $limiterScope
│   │
│   ├── connectionHandler (Scope) <- request scope2
│   │   └── connectionLimiter (Coroutine) <- $limiterScope
│   │   └── connectionChecker (Coroutine) <- $limiterScope
│   │

The connectionHandler doesn't worry if the lifetimes of the connectionLimiter or connectionChecker coroutines exceed the lifetime of the main coroutine handling the request, because it is guaranteed to call $scope->cancel() when the main coroutine finishes.

$limiterScope is used to explicitly define a child-group of coroutines that should be cancelled when the request is completed. This approach minimizes errors.

On the other hand, if the server receives a shutdown signal, all child Scopes will be cancelled because the main Scope will be cancelled as well.

Note that the coroutine waiting on await Async\signal(SIGINT) will not remain hanging in memory if the server shuts down in another way, because $scope will be explicitly closed in the finally block.

Scope cancellation

The cancel method cancels all child coroutines and all child Scopes of the current Scope.:

use function Async\Scope\delay;
 
$scope = new Scope();
 
$scope->spawn(function() {
    spawn(function() {
        Async\delay(1000);
        echo "Task 1\n";
    });
 
    spawn(function() {
        Async\delay(2000);
        echo "Task 2\n";
    });
});
 
$scope->cancel();

Expected output:



Scope disposal

Coroutine Scope has several resource cleanup strategies that can be triggered either explicitly, on demand, or implicitly when the Scope object loses its last reference.

There are three available strategies for Scope termination:

Method
disposeSafely Marks as zombie coroutines, does not cancel
dispose Cancels with a warning
disposeAfterTimeout Issues a warning, then cancels after a delay

The main goal of all three methods is to terminate the execution of coroutines that belong to the Scope or its child Scopes. However, each method approaches this task slightly differently.

The disposeSafely method is used by default in the destructor of the Async\Scope class. Its key feature is transitioning coroutines into a zombie coroutine state. A zombie coroutine continues execution but is tracked by the system differently than regular coroutines. (See section: [Zombie coroutine policy](#zombie-coroutine-policy)).

A warning is issued when a zombie coroutine is detected.

use function Async\Scope\delay;
 
$scope = new Scope();
 
await($scope->spawn(function() {
    spawn(function() {
        Async\delay(1000);
        echo "Task 1\n";
    });
 
    spawn(function() {
        Async\delay(2000);
        echo "Task 2\n";
    });
 
    echo "Root task\n";
}));
 
$scope->disposeSafely();

Expected output:

Root task
Warning: Coroutine is zombie at ... in Scope disposed at ...
Warning: Coroutine is zombie at ... in Scope disposed at ...
Task 1
Task 2

The $scope variable is released immediately after the coroutine Root task completes execution, so the child coroutine Task 1 does not have time to execute before the disposeSafely method is called.

disposeSafely detects this and signals it with a warning but allows the coroutine to complete.

The Scope::dispose method differs from Scope::disposeSafely in that it does not leave zombie coroutines. It cancels all coroutines. When coroutines are detected as unfinished, a warning is issued.

Example:

use function Async\Scope\delay;
 
$scope = new Scope();
 
await($scope->spawn(function() {
    spawn(function() {
        Async\delay(1000);
        echo "Task 1\n";
    });
 
    spawn(function() {
        Async\delay(2000);
        echo "Task 2\n";
    });
 
    echo "Root task\n";
}));
 
$scope->dispose();

Expected output:

Warning: Coroutine is zombie at ... in Scope disposed at ...
Warning: Coroutine is zombie at ... in Scope disposed at ...
Warning: Coroutine is zombie at ... in Scope disposed at ...

The disposeAfterTimeout method is a delayed version of the disposeSafely method. The $timeout parameter must be greater than zero but less than 10 minutes.

use Async\Scope;
 
class Service
{
    private Scope $scope;
 
    public function __construct() {
        $this->scope = new Scope();
    }
 
    public function __destruct() {
        $this->scope->disposeAfterTimeout(5000);
    }
 
    public function run(): void {
        $this->scope->spawn(function() {
 
            spawn(function() {
                Async\delay(1000);
                echo "Task 2\n";
                Async\delay(5000);
                echo "Task 2 next line never executed\n";
            });
 
            echo "Task 1\n";
        });
    }
}
 
$service = new Service();
$service->run();
 
sleep(1);
unset($service);

Expected output:

Task 1
Warning: Coroutine is zombie at ... in Scope disposed at ...
Task 2

The dispose*() methods can be called multiple times, which is not considered an error.

If the Scope::cancel() method is called with a parameter after the Scope has already been cancelled, PHP will emit a warning indicating that the call will be ignored.

Scope cancellation/disposal order

If a Scope has child Scopes, the coroutines in the child Scopes will be canceled or disposed first, followed by those in the parent — from the bottom up in the hierarchy. This approach increases the likelihood that resources will be released correctly. However, it does not guarantee this, since the exact order of coroutines in the execution queue cannot be determined with 100% certainty.

During the release of child Scopes, the same cleanup strategy is used that was applied to the parent Scope.

If the disposeSafely method is called, the child Scopes will also be released using the disposeSafely strategy. If the dispose method is used, the child Scopes will use the same method for cleanup.

The disposeAfterTimeout method will delay the execution of disposeSafely for the specified time.

Spawn with disposed scope

When the cancel() or dispose() method is called, the Scope is marked as closed. Attempting to launch a coroutine with this Scope will result in a fatal exception.

$scope = new Scope();
 
$scope->spawn(function() {
    echo "Task 1\n";
});
 
$scope->cancel();
 
$scope->spawn(function() { // <- AsyncException: Coroutine scope is closed
    echo "Task 2\n";
});

Error detection

Detecting erroneous situations when using coroutines is an important part of analyzing an application's reliability.

The following scenarios are considered potentially erroneous:

1. A coroutine belongs to a global scope and is not awaited by anyone (a **zombie coroutine**).
2. The root scope has been destroyed (its destructor was called), but no one awaited
 it or ensured that its resources were explicitly cleaned up (e.g., by calling ''$scope->cancel()'' or ''$scope->dispose()'').
3. Tasks were not cancelled using the ''cancel()'' method, but through a call to ''dispose()''.
 This indicates that the programmer did not intend to cancel the execution of the coroutine,
 yet it happened because the scope was destroyed.
4. An attempt to await a coroutine from within itself.
5. Awaiting ''$scope'' from within itself or from one of its child scopes.
6. Stuck tasks in the cancellation state.
7. Using ''CoroutineGroup'' with a result capturing without an ''await'' expression.
8. Deadlocks caused by circular dependencies between coroutines.

PHP will respond to such situations by issuing warnings, including debug information about the involved coroutines. Developers are expected to write code in a way that avoids triggering these warnings.

An attempt to use the expression await($coroutine) from within the same coroutine throws an exception.

$coroutine = null;
$coroutine = spawn(function() use (&$coroutine) {
    await($coroutine); // <- AsyncException: A coroutine cannot await itself. Coroutine spawned at ...
});

Using the Scope::awaitCompletion() from a coroutine that belongs to the same $scope or to one of its child scopes will throw a fatal exception. This condition makes it impossible to perform the $globalScope->awaitCompletion call.

$scope = new Scope();
 
$scope->spawn(function() use ($scope) {
    $scope->awaitCompletion(Async\timeout(1000)); // <- AsyncException: Awaiting a scope from within itself or
                                                  // its child scope would cause a deadlock. Scope created at ...
});

Error mitigation strategies

The only way to create zombie coroutines is by using the spawn expression in the globalScope. However, if the initial code explicitly creates a scope and treats it as the application's entry point, the initializing code gains full control — because spawn <callable> will no longer be able to create a coroutine in globalScope, thus preventing the application from hanging beyond the entry point.

There’s still a way to use global variables and new Scope to launch a coroutine that runs unchecked:

$GLOBALS['my'] = new Scope();
$GLOBALS['my']->spawn(function() { ... });

But such code can't be considered an accidental mistake.

To avoid accidentally hanging coroutines whose lifetimes were not correctly limited, follow these rules:

as it allows explicitly defining lifetime dependencies between Scopes.

Do not pass the Scope object to different coroutine functions (unless the action happens in a closure).

Do not store ''Scope'' objects in different places.
Violating this rule can lead to manipulations with ''Scope'',
which may cause a deadlock or disrupt the application's logic.
* Child coroutines should not wait for their parents.
Child Scopes should not wait for their parents.
namespace ProcessPool;
 
use Async\Scope;
use Async\CoroutineGroup;
 
final class ProcessPool
{
    private Scope $watcherScope;
    private Scope $jobsScope;
    private CoroutineGroup $pool;
 
    /**
     * List of pipes for each process.
     * @var array
     */
    private array $pipes = [];
    /**
     * Map of process descriptors: pid => bool
     * If the value is true, the process is free.
     * @var array
     */
    private array $descriptors = [];
 
    public function __construct(readonly public string $entryPoint, readonly public int $max, readonly public int $min)
    {
        // Define the coroutine scopes for the pool, watcher, and jobs
        $this->watcherScope = new Scope();
        $this->jobsScope = new Scope();
        $this->pool = new CoroutineGroup(captureResults: false);
    }
 
    public function __destruct()
    {
        $this->watcherScope->dispose();
        $this->pool->dispose();
        $this->jobsScope->dispose();
    }
 
    public function start(): void
    {
        $this->watcherScope->spawn($this->processWatcher(...));
 
        for ($i = 0; $i < $this->min; $i++) {
            $coroutineGroup->add($this->poolScope->spawn($this->startProcess(...)));
        }
    }
 
    public function stop(): void
    {
        $this->watcherScope->cancel();
        $this->pool->cancel();
        $this->jobsScope->cancel();
    }
 
    private function processWatcher(): void
    {
        while (true) {
            try {
                await($this->pool);
            } catch (StopProcessException $exception)  {
                echo "Process was stopped with message: {$exception->getMessage()}\n";
 
                if($exception->getCode() !== 0 || count($this->descriptors) < $this->min) {
                    $this->pool->spawn($this->startProcess(...));
                }
            }
        }
    }
}

The example above demonstrates how splitting coroutines into Scopes helps manage their interaction and reduces the likelihood of errors.

Here, watcherScope monitors tasks in poolScope. When a process finishes, the watcher detects this event and, if necessary, starts a new process or not. The monitoring logic is completely separated from the process startup logic.

The lifetime of watcherScope matches that of poolScope, but not longer than the lifetime of the watcher itself.

The overall lifetime of all coroutines in the ProcessPool is determined by the lifetime of the ProcessPool object or by the moment the stop() method is explicitly called.

Zombie coroutine policy

Coroutines whose lifetime extends beyond the boundaries of their parent Scope are handled according to a separate policy.

This policy aims to strike a balance between uncontrolled resource leaks and the need to abruptly terminate coroutines, which could lead to data integrity violations.

If there are no active coroutines left in the execution queue and no events to wait for, the application is considered complete.

Zombie coroutines differ from regular ones in that they are not counted as active. Once the application is considered finished, zombie coroutines are given a time limit within which they must complete execution. If this limit is exceeded, all zombie coroutines are canceled.

The delay time for handling zombie coroutines can be configured using a constant in the php.ini file: async.zombie_coroutine_timeout, which is set to two seconds by default.

If a coroutine is created within a user-defined Scope, the programmer can set a custom timeout for that specific Scope using the Scope::disposeAfterTimeout(int $ms) method.

CoroutineGroup

Async\CoroutineGroup is a container for controlling a group of coroutines.
function mergeFiles(string ...$files): string
{
    $coroutineGroup = new Async\CoroutineGroup(captureResults: true);
 
    foreach ($files as $file) {
       $coroutineGroup->spawn(file_get_contents(...), $file);
    }
 
    return implode("\n", await($coroutineGroup));
}
 
echo await(spawn(mergeFiles(...), ['file1.txt', 'file2.txt', 'file3.txt']));

Motivation

CoroutineGroup is an explicit and safe way to manage a group of tasks.

Using the Scope class and the spawn expression, you can create groups of coroutines. However, the code that creates $scope and/or awaits it might not be aware of which coroutines will be added. Moreover, the wait strategy of $scope can lead to resource leaks if a programmer mistakenly uses the spawn <callable> expression and adds a coroutine to the Scope that lives indefinitely.

The CoroutineGroup class is an explicit pattern for managing a group of coroutines. Unlike Scope, tasks cannot be added to it accidentally.

In a CoroutineGroup, a task can only be added explicitly, using the spawn with expression. A CoroutineGroup is not propagated through the execution context by child coroutines.

And unlike Scope, CoroutineGroup can capture the results of tasks, which makes it convenient for awaiting results.

If Scope is used to create a shared space for coroutines, then CoroutineGroup is intended for explicit control over child tasks. In this role, CoroutineGroup serves as a complement to the logic of Scope.

CoroutineGroup usage

The CoroutineGroup constructor accepts several parameters:

1. $scope – the Scope in which the tasks will be executed.

  If this parameter is not provided, a new, separate ''Scope'' will be created.

2. $captureResults – an option to capture the results of the tasks. 3. $bounded – an option to Scope::dispose all Scope tasks when the CoroutineGroup is disposed.

Once a $coroutineGroup is created, it can be used in a spawn with $coroutineGroup expression, which has an additional effect for task groups: a coroutine is created within the CoroutineGroup's $scope, and the coroutine is added to the task group.

A CoroutineGroup holds a reference to the Scope in which the tasks will be executed. If this is the only reference to the Scope, the CoroutineGroup will automatically call Scope::dispose() as soon as the CoroutineGroup::dispose or CoroutineGroup::cancel method is invoked.

The expression spawn with $coroutineGroup creates a coroutine in the $scope specified in the CoroutineGroup, and additionally adds the task to the group. If child coroutines create other coroutines using the spawn expression, they will be added to the CoroutineGroup's scope, but not to the task group itself.

use Async\Scope;
use Async\CoroutineGroup;
 
function task1() {
    spawn('subtask');
}
 
$scope = new Scope();
$coroutineGroup1 = new CoroutineGroup($scope);
$coroutineGroup2 = new CoroutineGroup($scope);
 
$coroutineGroup1->spawn(task1(...));
$coroutineGroup2->spawn(task2(...));
 
$scope->awaitCompletion(Async\signal(SIGTERM));

Structure:

main()                             ← defines a $scope
└── $scope = new Scope()
    ├── task1()                    ← runs in the $scope
    ├── subtask()                  ← runs in the $scope
    ├── task2()                    ← runs in the $scope
└── $coroutineGroup1 = new CoroutineGroup($scope)
    ├── task1()                    ← runs in the $scope
└── $coroutineGroup2 = new CoroutineGroup($scope)
    ├── task2()                    ← runs in the $scope

The tasks task1() and task2() belong to different groups but are in the same Scope. The coroutine subtask(), which was launched from task1(), does not belong to any group.

If $scope is disposed, all task groups will be cancelled. However, cancelling a task group will not cancel tasks in the Scope if the reference count to $scope is greater than one.

Await CoroutineGroup

The CoroutineGroup class implements the Awaitable interface, so it can be used with the await expression. The await($coroutineGroup) expression captures both the results of execution and any exceptions that occur in the tasks.

If the constructor option captureResults: true is specified, then the await($coroutineGroup) expression will return the results of all tasks that were added to the group. If the results are no longer needed, the CoroutineGroup::disposeResults() method should be used to discard them.

function processInBatches(array $files, int $limit): array
{
    $allResults = [];
    $coroutineGroup  = new Async\CoroutineGroup(captureResults: true);
    $count      = 0;
 
    foreach ($files as $file) {
        $coroutineGroup->spawn(file_get_contents(...), $file);
 
        if (++$count >= $limit) {
            $allResults = [...$allResults, ...await($coroutineGroup)];
            $coroutineGroup->disposeResults();
            $count = 0;
        }
    }
 
    $allResults = [...$allResults, ...await($coroutineGroup)];
    return $allResults;
}
 
$results = await(spawn(processInBatches(...), ['file1.txt', 'file2.txt', 'file3.txt', 'file4.txt'], limit: 2));
echo implode("\n", $results);

The $coroutineGroup object can be used in an await expression multiple times. If the captureResults mode is not enabled, the await expression will always return NULL.

Be careful when capturing coroutine results, as this may cause memory leaks or keep large amounts of data in memory.
Plan the waiting process wisely, and use the CoroutineGroup::disposeResults() method.

CoroutineGroup ''dispose''

When a CoroutineGroup is disposed, all tasks belonging to it will be cancelled using cancel, without issuing any warnings. No tasks will turn into zombie coroutines.

This behavior is consistent with Scope::cancel().

The reason for this behavior lies in the fact that CoroutineGroup only keeps track of explicitly added tasks. If a task group is being disposed, it means the user clearly understands that all coroutines launched within it should also be terminated.

CoroutineGroup and Scope

CoroutineGroup is designed to complement the behavior of Scope where needed. Although a single Scope can have multiple CoroutineGroups, in most cases it is reasonable to create a CoroutineGroup along with a unique Scope that belongs only to it. This leads to clear and memorable behavior: the lifetime of a CoroutineGroup equals the lifetime of its Scope.

If this rule is followed, then an exception in a coroutine will lead to the cancellation of the Scope, which is required before the cancellation operation, and will trigger CoroutineGroup::dispose. On the other hand, releasing a CoroutineGroup object automatically leads to the disposal of its Scope. This architecture helps reduce the likelihood of resource leakage errors.

The CoroutineGroup class allows for implementing a pattern in which tasks are divided into two groups: * explicit (or target) tasks, whose results are needed * implicit (or secondary) tasks, which are created within explicit tasks and whose results are not needed.

Explicit tasks belong directly to the CoroutineGroup and are created using the spawn with $coroutineGroup expression. All other tasks are considered as secondary.

This separation helps produce code that manages resources more efficiently than code that waits for the completion of all child coroutines within a Scope.

The following code demonstrates this idea:

use Async\Scope;
use Async\CoroutineGroup;
 
function targetTask(int $i): void
{
    spawn(function() {
        // subtask should be added to the same scope
    });
}
 
$coroutineGroup = new CoroutineGroup(scope: new Scope(), captureResults: true);
 
for($i = 0; $i < 10; $i++) {
    $coroutineGroup->spawn(targetTask(...), $i);
}
 
// wait for only the tasks that were added to the CoroutineGroup
$results = await($coroutineGroup);

The expression await($coroutineGroup) will wait only for the completion of the target tasks that were explicitly added to the CoroutineGroup.

The result of await($coroutineGroup) will include the outcomes of all coroutines from the CoroutineGroup, but not of other implicit coroutines that were created during the execution of targetTask().

Once $coroutineGroup is destroyed, the Scope it references will also be disposed of, which means all other implicit coroutines will be cancelled using one of the three strategies (see the corresponding section).

The reverse is also true: if the Scope is disposed, the associated CoroutineGroups will be disposed as well.

$scope = new Async\Scope();
$coroutineGroup = new Async\CoroutineGroup(scope: $scope, captureResults: false);
$coroutineGroup->spawn(function() {
    // this task will be added to the task group
    Async\delay(1000);
    echo "This line will be executed\n";
});
 
sleep(1);
$scope->dispose();

Expected output:



There are no warnings about zombie coroutines in the output because the task was canceled using $coroutineGroup->dispose().

However, if the Scope contains other coroutines that were created outside the CoroutineGroup, they will follow the general rules. In the case of the Scope::disposeSafely() strategy, a warning will be issued if unfinished tasks are detected, as they would become zombie coroutines.

CoroutineGroup Race

The CoroutineGroup class allows you to wait for the first task to complete using the race() method.

use Async\CoroutineGroup;
 
function fetchFirstSuccessful(string ...$apiHosts): string
{
    $coroutineGroup = new Async\CoroutineGroup(captureResults: false);
 
    foreach ($apiHosts as $host) {
        $coroutineGroup->spawn(function() use ($host) {
            $response = file_get_contents($host);
 
            if($response === false) {
                throw new Exception("Failed to fetch data from $host");
            }
 
            return $response;
        });
    }
 
    return await($coroutineGroup->race(ignoreErrors: true));
}

The CoroutineGroup::race() method returns an Awaitable trigger that can be used multiple times to obtain the first completed task. The race() trigger clears the internal result storage after completion, so you won't be able to retrieve the same result twice.

If you need to get the first available result, use the firstResult() method. The CoroutineGroup::firstResult() trigger returns the first available result. Even if it is called repeatedly, the result will remain the same until the CoroutineGroup::disposeResults() method cancels the previous values.

The ignoreErrors parameter specifies the error ignoring mode. If it is set to true, exceptions from tasks will be ignored, and the race()/firstResult() triggers will return the first successful task.

The CoroutineGroup::getErrors() method will return an array of exceptions.

CoroutineGroup hierarchy

You can combine CoroutineGroup with Scope::inherit() to create a task group within a child Scope, thereby forming a hierarchy between groups:

use Async\CoroutineGroup;
use Async\Scope;
 
$coroutineGroupParent = new CoroutineGroup(captureResults: false);
 
$coroutineGroupParent->spawn(function() {
    $coroutineGroupChild = new CoroutineGroup(Scope::inherit(), captureResults: false);
 
    $coroutineGroupChild->spawn(function() {
        // this task will be added to the child task group
    });
 
    // wait for the child task group to finish
    await($coroutineGroupChild);
};
 
await($coroutineGroupParent);

Structure:

main()
└── $coroutineGroupParent = new CoroutineGroup()                          <- parent task group scope
    ├── $coroutineGroupChild = new CoroutineGroup(Scope::inherit())       <- child task group scope

Since each CoroutineGroup is associated with its own Scope, and Scope instances are connected through parent-child relationships, cancelling a parent CoroutineGroup will automatically cancel the entire hierarchy.

CoroutineGroup cancellation

The CoroutineGroup class allows you to cancel all tasks in the group using the CoroutineGroup::cancel() method.

This method behaves the same way as CoroutineGroup::dispose, with the only difference being that it allows you to pass a specific exception.

use Async\CoroutineGroup;
 
$coroutineGroup = new Async\CoroutineGroup(captureResults: false);
$coroutineGroup->spawn(function() {
    try {
        suspend();
    } catch (Throwable $throwable) {
        echo "Task was cancelled: ", $throwable->getMessage(), "\n";
    }
});
 
// pass control to the task
suspend();
 
$coroutineGroup->cancel(new \Async\CancellationException('Custom cancellation message'));

Expected output:

Task was cancelled: Custom cancellation message

CoroutineGroup error handling

CoroutineGroup does not introduce additional logic for handling coroutine exceptions. When a developer uses the expression await($coroutineGroup), they are capturing the exceptions of all tasks contained within $coroutineGroup.

In other words, await($coroutineGroup) is equivalent to simultaneously using await($coroutine) for each task. If no one awaits $coroutineGroup, the exception handling follows the general Flow, and the error will propagate to the Scope.

An additional method CoroutineGroup::all(bool $ignoreErrors = false, $nullOnFail = false): Awaitable {} provides a trigger that fires when all tasks in the group have completed.

At the same time, it captures any errors, which can be retrieved using CoroutineGroup::getErrors().

// Returns an array of all tasks with their results ignoring errors
return $coroutineGroup->all(ignoreErrors: true);

The trigger CoroutineGroup::all() returns an array of results with numeric indices, where each index corresponds to the ordinal number of the task.

If a task completed with an error, its numeric index is missing from the array.

Using the option $nullOnFail, you can specify that the results of failed tasks should be filled with NULL instead.

$coroutineGroup = new Async\CoroutineGroup(captureResults: true);
$coroutineGroup->spawn(function() {return 'result 1';});
$coroutineGroup->spawn(function() {throw new Exception('Error');});
 
var_dump(await($coroutineGroup->all(ignoreErrors: true, nullOnFail: true)));

Expected output:

array(2) {
  [0]=>
  string(8) "result 1"
  [1]=>
  NULL
}

The method CoroutineGroup::getErrors() returns an array with numeric indices and exceptions, where each index corresponds to the ordinal number of the task.

Note: The method CoroutineGroup::disposeResults clears all results and errors at the moment it is called.
Coroutines then reset their ordinal indices starting from zero.

CoroutineGroup scope exception handling

What happens when a coroutine that belongs to a Scope but does not belong to a CoroutineGroup throws an exception?

1. If the exception is not handled, it will propagate to the Scope. 2. If a Scope has no exception handler, it invokes the dispose() strategy, which cancels all coroutines, including any CoroutineGroup associated with the Scope. In this case, the await point of the CoroutineGroup will receive a CancellationException.

Example:

use Async\CoroutineGroup;
 
$coroutineGroup = new Async\CoroutineGroup(captureResults: false);
 
$coroutineGroup->spawn(function() {
    spawn(function() { // <- subcoroutine in the same scope
        throw new Exception('Error in coroutine');
    });
 
    sleep(1);
};
 
try {
    await($coroutineGroup);
} catch (Async\CancellationException $exception) {
    echo "Caught exception: ", $exception->getMessage(), "\n";
}

Expected output:

Caught exception: CoroutineGroup was cancelled at ...

If you need to handle this type of exception, use the Scope::setExceptionHandler method before calling await($coroutineGroup):

use Async\CoroutineGroup;
 
$scope = new Async\Scope();
$coroutineGroup = new Async\CoroutineGroup(scope: $scope, captureResults: false);
$scope->setExceptionHandler(function (Async\Scope $scope, Async\Coroutine $coroutine, Throwable $e) {
    echo "Caught exception: {$e->getMessage()}\n in coroutine: {$coroutine->getSpawnLocation()}\n";
});
 
$coroutineGroup->spawn(function() {
    spawn(function() { // <- subcoroutine in the same scope
        throw new Exception('Error in coroutine');
    });
 
    sleep(1);
});
 
await($coroutineGroup);

Please see [Error Handling](#error-handling) for more details.

CoroutineGroup vs Scope

Feature CoroutineGroup Scope
Purpose Manages a group of explicitly added tasks Manages lifetime and hierarchy of all child tasks
Task Addition Only via spawn with $coroutineGroup Any coroutine in current scope is added implicitly
Result Capturing Can capture task results (optional) Does not capture results
Implements Awaitable Yes, can be used with await No, must use awaitCompletion()
Used for Structured Concurrency Yes, in grouped execution Yes, in hierarchy and parent-child relationships
Cancelling Behavior Cancels only its own tasks Cancels all tasks in the scope and children Scope
Automatic Disposal Disposes its scope if owns it disposeSafly, dispose, cancel
Usage Recommendation Prefer for result-driven parallel logic Prefer for lifecycle and hierarchical control

Structured concurrency

Structured concurrency allows organizing coroutines into a group or hierarchy to manage their lifetime or exception handling.

The parent task is required to take responsibility for its child tasks and must not complete before the children have finished their execution.

To implement structured concurrency, it is recommended to use the CoroutineGroup class.

The following code implements this idea:

use Async\Scope;
 
function copyFile(string $sourceFile, string $targetFile): void
{
    $source = fopen($sourceFile, 'r');
    $target = fopen($targetFile, 'w');
 
    $buffer = null;
 
    try {
        // Child scope
        $tasks = new \Async\CoroutineGroup(Scope::inherit());
 
        // Read data from the source file
        $tasks->spawn(function() use (&$buffer, $source) {
            while (!feof($source)) {
                if ($buffer === null) {
                    $chunk = fread($source, 1024);
                    $buffer = $chunk !== false && $chunk !== '' ? $chunk : null;
                }
 
                suspend();
            }
 
            $buffer = '';
        });
 
        // Write data to the target file
        $tasks->spawn(function() use (&$buffer, $target) {
            while (true) {
                if (is_string($buffer)) {
                    if ($buffer === '') {
                        break; // End of a file
                    }
 
                    fwrite($target, $buffer);
                    $buffer = null;
                }
 
                suspend();
            }
 
            echo "Copy complete.\n";
        });
 
        await($tasks);
    } finally {
        fclose($source);
        fclose($target);
    }
}
 
$copyTasks = new \Async\CoroutineGroup;
 
$copyTasks->spawn(copyFile(...), 'source.txt', 'target.txt');
$copyTasks->spawn(copyFile(...), 'source2.txt', 'target2.txt');
 
await($copyTasks);

The example creates two task groups: a parent and a child. The parent task group handles the copy operations directly, while the child tasks perform file reading and writing. File descriptors will not be closed until all child copy tasks have completed. The main code will not finish until all copy operations are completed.

Async combinators

Async combinators are functions that combine multiple awaitable objects into complex execution patterns. The API provides both error-propagating and error-collecting variants for different use cases.

Basic Combinators

Function Description
await(Awaitable $awaitable, ?Awaitable $cancellation = null) Waits for a single awaitable to complete
awaitAny(iterable $triggers, ?Awaitable $cancellation = null) Returns result of the first completed awaitable
awaitAll(iterable $triggers, ?Awaitable $cancellation = null) Waits for all awaitables to complete, returns array of results

Error-Collecting Combinators

Function Description
awaitFirstSuccess(iterable $triggers, ?Awaitable $cancellation = null) Returns first successful result, collects errors from failures
awaitAllWithErrors(iterable $triggers, ?Awaitable $cancellation = null) Waits for all, returns both results and errors separately

Counted Combinators

Function Description
awaitAnyOf(int $count, iterable $triggers, ?Awaitable $cancellation = null) Waits for specified number of awaitables to complete
awaitAnyOfWithErrors(int $count, iterable $triggers, ?Awaitable $cancellation = null) Same as awaitAnyOf but collects errors

Error Propagation vs Error Collection

Error-Propagating Functions (awaitAny, awaitAll, awaitAnyOf): * Stop execution on first exception * Throw the exception immediately * Cancel remaining coroutines

Error-Collecting Functions (awaitFirstSuccess, awaitAllWithErrors, awaitAnyOfWithErrors): * Continue execution despite exceptions * Return results and errors separately as [results, errors] * Allow partial success scenarios

awaitAll() - Parallel Execution

$results = awaitAll([
    spawn('fetchUserData'),
    spawn('fetchUserSettings'),
    spawn('fetchUserPreferences')
]);
 
// $results = [userData, userSettings, userPreferences]
// Order matches input order

awaitAny() - Race Condition

// Returns result from fastest source
$data = awaitAny([
    spawn('fetchFromCache'),
    spawn('fetchFromDatabase'), 
    spawn('fetchFromAPI')
]);

awaitFirstSuccess() - Fault Tolerance

[$result, $errors] = awaitFirstSuccess([
    spawn('callUnreliableAPI1'),
    spawn('callUnreliableAPI2'), 
    spawn('callUnreliableAPI3')
]);
 
if ($result !== null) {
    echo "Got result: $result\n";
} else {
    echo "All calls failed. Errors: " . count($errors) . "\n";
}

awaitAllWithErrors() - Complete Data Collection

[$results, $errors] = awaitAllWithErrors([
    spawn('processFile', 'file1.txt'),
    spawn('processFile', 'file2.txt'),
    spawn('processFile', 'corrupted.txt') // might fail
]);
 
// $results = ["result1", "result2", null]
// $errors = [2 => Exception("corrupted file")]

awaitAnyOf() - Partial Completion

// Wait for first 3 downloads to complete
$completedDownloads = awaitAnyOf(3, [
    spawn('downloadFile', 'file1.zip'),
    spawn('downloadFile', 'file2.zip'), 
    spawn('downloadFile', 'file3.zip'),
    spawn('downloadFile', 'file4.zip'),
    spawn('downloadFile', 'file5.zip')
]);
 
// Returns associative array: [1 => "file2.zip", 0 => "file1.zip", 4 => "file5.zip"]
// Keys preserve original array indices

Cancellation Support

All combinators support cancellation through the optional $cancellation parameter:

try {
    $results = awaitAll($tasks, Async\timeout(30000)); // 30 second timeout
} catch (Async\AwaitCancelledException $e) {
    echo "Operation timed out\n";
}

Advanced Patterns

Retry with Multiple Strategies:

function fetchWithRetry(string $url): string
{
    for ($attempt = 1; $attempt <= 3; $attempt++) {
        [$result, $errors] = awaitFirstSuccess([
            spawn('fetchFromCDN', $url),
            spawn('fetchFromOrigin', $url),
            spawn('fetchFromBackup', $url)
        ]);
 
        if ($result !== null) {
            return $result;
        }
 
        echo "Attempt $attempt failed, retrying...\n";
        Async\delay(1000 * $attempt); // exponential backoff
    }
 
    throw new Exception("All retry attempts failed");
}

Batch Processing with Concurrency Control:

function processBatch(array $items, int $batchSize = 10): array
{
    $allResults = [];
 
    for ($i = 0; $i < count($items); $i += $batchSize) {
        $batch = array_slice($items, $i, $batchSize);
        $tasks = array_map(fn($item) => spawn('processItem', $item), $batch);
 
        $batchResults = awaitAll($tasks);
        $allResults = array_merge($allResults, $batchResults);
    }
 
    return $allResults;
}

Timer functions

The standard async library includes two functions similar to usleep(): * Async\delay(int $ms): void * Async\timeout(int $ms): Awaitable

The delay function suspends the execution of a coroutine for the specified number of milliseconds. Unlike usleep, the delay function will throw a cancellation exception if the coroutine is cancelled.

The timeout function is similar to delay, but it returns an Awaitable object:

use function Async\timeout;
use function Async\delay;
 
try {
    Async\delay(1000); // suspends the coroutine for 1 second
    // Try to fetch data from the URL within 1 second
    echo await(spawn('file_get_content', 'https://php.net/'), Async\timeout(1000));
} catch (\Async\AwaitCancelledException) {
    echo "Operation was cancelled by timeout\n";
} catch (\Async\CancellationException) {
    echo "Operation was cancelled by user\n";
}

Error Handling

An uncaught exception in a coroutine follows this flow:

1. If the coroutine is awaited using the await keyword,

 the exception is propagated to the awaiting points.
 If multiple points are awaiting, each will receive the same exception
 (**Each await point will receive the exact same exception object, not cloned**).

2. The exception is passed to the Scope. 3. If the Scope has an exception handler defined, it will be invoked. 4. If the Scope does not have an exception handler, the cancel() method is called,

 canceling all coroutines in this scope, including all child scopes.

5. If the Scope has responsibility points, i.e., the construction Scope::awaitCompletion,

 all responsibility points receive the exception.

6. Otherwise, the exception is passed to the parent scope if it is defined. 7. If there is no parent scope, the exception falls into globalScope,

 where the same rules apply as for a regular scope.

Example:

use Async\Scope;
 
$scope = new Scope();
 
$scope->spawn(function() {
    throw new Exception("Task 1");
});
 
$exception1 = null;
$exception2 = null;
 
$scope2 = new Scope();
 
$scope2->spawn(function() use ($scope, &$exception1) {
    try {
        $scope->awaitCompletion(Async\signal(SIGTERM));
    } catch (Exception $e) {
        $exception1 = $e;
        echo "Caught exception1: {$e->getMessage()}\n";
    }
});
 
$scope2->spawn(function() use ($scope, &$exception2) {
    try {
        $scope->awaitCompletion(Async\signal(SIGTERM));
    } catch (Exception $e) {
        $exception2 = $e;
        echo "Caught exception2: {$e->getMessage()}\n";
    }
});
 
$scope2->awaitCompletion(Async\signal(SIGTERM));
 
echo $exception1 === $exception2 ? "The same exception\n" : "Different exceptions\n";

If an exception reaches globalScope and is not handled in any way, it triggers Graceful Shutdown Mode, which will terminate the entire application.

The Scope class allows defining an exception handler that can prevent exception propagation.

For this purpose, two methods are used:

  1. setExceptionHandler – triggers for any exceptions thrown within this Scope.
  2. setChildScopeExceptionHandler – triggers for exceptions from child Scopes.
The methods setExceptionHandler and setChildScopeExceptionHandler cannot be used with the globalScope.
If an attempt is made to do so, an exception will be thrown.

Example:

$scope = new Scope();
$scope->setExceptionHandler(function (Async\Scope $scope, Async\Coroutine $coroutine, Throwable $e) {
    echo "Caught exception: {$e->getMessage()}\n in coroutine: {$coroutine->getSpawnLocation()}\n";
});
 
$scope->spawn(function() {
    throw new Exception("Task 1");
});
 
$scope->awaitCompletion(Async\signal(SIGTERM));

Using these handlers, you can implement the Supervisor pattern, i.e., a Scope that will not be canceled when an exception occurs in coroutines.

If the setExceptionHandler or setChildScopeExceptionHandler handlers throw an exception,
it will be propagated to the parent Scope or the global Scope.

The setChildScopeExceptionHandler method allows handling exceptions only from child Scopes, which can be useful for implementing an algorithm where the main Scope runs core tasks, while child Scopes handle additional ones.

For example:

use Async\Scope;
use Async\Coroutine;
 
final class Service
{
    private Scope $scope;
 
    public function __construct()
    {
        $this->scope = new Scope();
 
        $this->scope->setChildScopeExceptionHandler(
        static function (Scope $scope, Coroutine $coroutine, \Throwable $exception): void {
            echo "Occurred an exception: {$exception->getMessage()} in Coroutine {$coroutine->getSpawnLocation()}\n";
        });
    }
 
    public function start(): void
    {
        $this->scope->spawn($this->run(...));
    }
 
    public function stop(): void
    {
        $this->scope->cancel();
    }
 
    private function run(): void
    {
        while (($socket = $this->service->receive()) !== null) {
 
            $scope = Scope::inherit($this->scope);
 
            // supervisor pattern
            ($scope->spawn($this->handleRequest(...), $socket)->onFinally(
                static function () use ($scope) {
                    $scope->disposeSafely();
                }
            );
        }
    }
}

$this->scope listens for new connections on the server socket. Canceling $this->scope means shutting down the entire service.

Each new connection is handled in a separate Scope, which is inherited from $this->scope. If an exception occurs in a coroutine created within a child Scope, it will be passed to the setChildScopeExceptionHandler handler and will not affect the operation of the service as a whole.

Please see also [CoroutineGroup scope exception handling](#CoroutineGroup-scope-exception-handling) and [CoroutineGroup error handling](#CoroutineGroup-error-handling) sections.

Responsibility points

A responsibility point is code that explicitly waits for the completion of a coroutine or a Scope:

$scope = new Scope();
 
$scope->spawn(function() {
  throw new Exception("Task 1");
});
 
try {
    $scope->awaitCompletion(Async\signal(SIGTERM));
} catch (\Throwable $e) {
     echo "Caught exception: {$e->getMessage()}\n";
}

Exception Handling

The Scope class provides a method for handling exceptions:

$scope = new Scope();
 
$scope->spawn(function() {
    throw new Exception("Task 1");
});
 
$scope->setExceptionHandler(function (Exception $e) {
    echo "Caught exception: {$e->getMessage()}\n";
});
 
$scope->awaitCompletion(Async\signal(SIGTERM));

An exception handler has the right to suppress the exception. However, if the exception handler throws another exception, the exception propagation algorithm will continue.

onFinally

The onFinally method allows defining a callback function that will be invoked when a coroutine or scope completes. This method can be considered a direct analog of defer in Go.

⚠️ Important: All onFinally handlers are executed concurrently in separate coroutines.
This ensures that slow handlers do not block the completion of other handlers or the main execution flow.

Scope::onFinally

For Scope, the callback receives the completed scope as a parameter:

$scope = new Scope();
 
$scope->spawn(function() {
    throw new Exception("Task 1");
});
 
$scope->onFinally(function (Scope $completedScope) {
    echo "Scope " . spl_object_id($completedScope) . " completed\n";
});
 
$scope->awaitCompletion(Async\signal(SIGTERM));

Coroutine::onFinally

For Coroutine, the callback receives the completed coroutine as a parameter:

function task(): void
{
    throw new Exception("Task 1");
}
 
$coroutine = spawn('task');
 
$coroutine->onFinally(function (Coroutine $completedCoroutine) {
    echo "Coroutine " . spl_object_id($completedCoroutine) . " completed\n";
});

The onFinally semantics are most commonly used to release resources, serving as a shorter alternative to try-finally blocks:

function task(): void
{
    $file = fopen('file.txt', 'r');
    onFinally(fn() => fclose($file));
 
    throw new Exception("Task 1");
}
 
spawn('task');

Cancellation

The cancellation operation is available for coroutines and scopes using the cancel() method:

function task(): void {}
 
$coroutine = spawn(task(...));
 
// cancel the coroutine
$coroutine->cancel(new Async\CancellationException('Task was cancelled'));

The cancellation operation is implemented as follows:

1. If a coroutine has not started, it will never start. 2. If a coroutine is suspended, its execution will resume with an exception. 3. If a coroutine has already completed, nothing happens.

The CancellationException, if unhandled within a coroutine, is automatically suppressed after the coroutine completes.

⚠️ Warning: You should not attempt to suppress CancellationException exception,
as it may cause application malfunctions.
$scope = new Scope();
 
$scope->spawn(function() {
    sleep(1);
    echo "Task 1\n";
});
 
$scope->cancel(new Async\CancellationException('Task was cancelled'));

Canceling a Scope triggers the cancellation of all coroutines within that Scope and all child Scopes in hierarchical order.


Note: CancellationException can be extended by the user
to add metadata that can be used for debugging purposes.

CancellationException handling

In the context of coroutines, it is not recommended to use catch \Throwable or catch CancellationException.

Since CancellationException does not extend the \Exception class, using catch \Exception is a safe way to handle exceptions, and the finally block is the recommended way to execute finalizing code.

try {
    $coroutine = spawn(function() {
        sleep(1);
        throw new \Exception("Task 1");
    });
 
    spawn(function() use ($coroutine) {
        $coroutine->cancel();
    });
 
    try {
        await($coroutine);
    } catch (\Exception $exception) {
        // recommended way to handle exceptions
        echo "Caught exception: {$exception->getMessage()}\n";
    }
} finally {
    echo "The end\n";
}

Expected output:

The end
try {
    $coroutine = spawn(function() {
        sleep(1);
        throw new \Exception("Task 1");
    });
 
    spawn(function() use ($coroutine) {
        $coroutine->cancel();
    });
 
    try {
        await($coroutine);
    } catch (Async\CancellationException $exception) {
        // not recommended way to handle exceptions
        echo "Caught CancellationException\n";
        throw $exception;
    }
} finally {
    echo "The end\n";
}

Expected output:

Caught CancellationException
The end

CancellationException propagation

The CancellationException affects PHP standard library functions differently. If it is thrown inside one of these functions that previously did not throw exceptions, the PHP function will terminate with an error.

In other words, the cancel() mechanism does not alter the existing function contract. PHP standard library functions behave as if the operation had failed.

Additionally, the CancellationException will not appear in get_last_error(), but it may trigger an E_WARNING to maintain compatibility with expected behavior for functions like fwrite (if such behavior is specified in the documentation).

Critical section

Sometimes it's necessary to execute a critical section of code that must not be cancelled via CancellationException.

For example, this could be a sequence of write operations or a transaction.

For this purpose, the Async\protect function is used, which allows executing a closure in a non-cancellable (silent) mode.

function task(): void
{
    Async\protect(fn() => fwrite($file, "Critical data\n"));
}
 
spawn(task(...));

If a CancellationException was sent to a coroutine during protect(), the exception will be thrown immediately after the execution of protect() completes.

The use of loops or unsafe operations inside a critical section can be checked by static analyzers.

Cancellation policy

This RFC intentionally does not define rules for tracking the execution time of cancelled coroutines. The reason is that cancellation operations may be long-running—for example, rollback strategies—and may require blocking the function being cancelled.

Intentionally stopping coroutines that are in the cancellation state is a dangerous operation that can lead to data loss. To avoid overcomplicating this RFC, it is proposed to delegate the responsibility for such logic to the Scheduler implementation.

exit and die keywords

The exit/die keywords called within a coroutine result in the immediate termination of the application. Unlike the cancel() operation, they do not allow for proper resource cleanup.

Graceful Shutdown

When an unhandled exception occurs in a Coroutine the Graceful Shutdown mode is initiated. Its goal is to safely terminate the application.

Graceful Shutdown cancels all coroutines in globalScope, then continues execution without restrictions, allowing the application to shut down naturally. Graceful Shutdown does not prevent the creation of new coroutines or close connection descriptors. However, if another unhandled exception is thrown during the Graceful Shutdown process, the second phase is triggered.

Second Phase of Graceful Shutdown - All Event Loop descriptors are closed. - All timers are destroyed. - Any remaining coroutines that were not yet canceled will be forcibly canceled.

The further shutdown logic may depend on the specific implementation of the Scheduler component, which can be an external system and is beyond the scope of this RFC.

The Graceful Shutdown mode can also be triggered using the function:

Async\gracefulShutdown(?CancellationException $cancellationException = null): void {}

from anywhere in the application.

Deadlocks

A situation may arise where there are no active Coroutines in the execution queue and no active handlers in the event loop. This condition is called a Deadlock, and it represents a serious logical error.

When a Deadlock is detected, the application enters Graceful Shutdown mode and generates warnings containing information about which Coroutines are in a waiting state and the exact lines of code where they were suspended.

Tools

The Coroutine class implements methods for inspecting the state of a coroutine.

Method Description
getSpawnFileAndLine():array Returns an array of two elements: the file name and the line number where the coroutine was spawned.
getSpawnLocation():string Returns a string representation of the location where the coroutine was spawned, typically in the format “file:line”.
getSuspendFileAndLine():array Returns an array of two elements: the file name and the line number where the coroutine was last suspended. If the coroutine has not been suspended, it may return empty string,0.
getSuspendLocation():string Returns a string representation of the location where the coroutine was last suspended, typically in the format “file:line”. If the coroutine has not been suspended, it may return an empty string.
isSuspended():bool Returns true if the coroutine has been suspended
isCancelled():bool Returns true if the coroutine has been cancelled, otherwise false.
getTrace():array Returns the stack trace of the coroutine.

The Coroutine::getAwaitingInfo() method returns an array with debugging information about what the coroutine is waiting for, if it is in a waiting state.

The format of this array depends on the implementation of the Scheduler and the Reactor.

The Async\Scope::getChildScopes() method returns an array of all child scopes of the current scope.

The method Async\Scope::getCoroutines() returns a list of coroutines that are registered within the specified Scope.

The Async\getCoroutines() method returns an array of all coroutines in the application.

Prototypes

Backward Incompatible Changes

Simultaneous use of the True Async API and the Fiber API is not possible.

  1. If new Fiber() is called first, the Async\spawn function will fail with an error.
  2. If Async\spawn is called first, any attempt to create a Fiber will result in an error.

Proposed PHP Version(s)

PHP 8.6+

RFC Impact

To SAPIs

The True Async module activates the reactor within the context of php_request_startup\php_request_shutdown() request processing. Therefore, using concurrency is reasonable only for long-life scenarios implemented via CLI.

It is expected that True Async will enable the integration of built-in web servers into PHP, which will be embedded into the reactor’s event loop.

To Existing Extensions

No changes are expected in existing extensions.

To Opcache

Does not affect.

New Constants

No new constants are introduced.

php.ini Defaults

Open Issues

None.

Unaffected PHP Functionality

Future Scope

This RFC assumes the subsequent development of additional RFCs:

* Async\Context RFC - Coroutine and Scope Context Management * RFC for Non-Blocking Versions of PHP Built-in Functions. The Socket/Curl extensions as well. * RFC for Special Async Syntax * RFC Context Manager (like in Python) * Equivalent of Go's defer expression RFC. * Special try cancellation block RFC. * An RFC for a set of standard primitives, such as Future, Channel, etc. * And possibly others...

This RFC provides for the subsequent expansion of functionality to achieve a complete toolkit for working with concurrent logic. It proposes development in areas:

Integration with Pipe

The Future->map()->catch()->finally() call chain is rightly criticized for excessive complexity and difficulty of comprehension. Pipe (not UNIX-like-pipe) can solve this problem and create a more intuitive and understandable interface for describing sequences of asynchronous function calls.

Refactoring of the Input-Output Module

Input-output modules such as PHP Streams can be redesigned with asynchronous capabilities in mind and better optimized for operation in this environment.

It would also be appropriate to add support for pipe in such a way that it can be used regardless of the operating system using fopen() functions. This would make the API more consistent.

Proposed Voting Choices

Yes or no vote. 2/3 required to pass.

Accept True Async RFC?
Real name Yes No
Final result: 0 0
This poll has been closed.

Patches and Tests

* Current implementation: https://github.com/true-async

References

Links to external references, discussions or RFCs

Additional links:

The following can be considered as competing solutions to the current implementation:

Rejected Features

Keep this updated with features that were discussed on the mail lists.